Tuesday, 27 November 2007

Doug's Character Sheet

Greetings.

In CG, in order to model a character you need decent Character Sheets. You can model without them, or with poor ones, but I've found that this takes a lot more time to get the character correct. Last night I have been mostly working on....character sheets. Doug's specifically. James drew me a Character Sheet that had certain elements that I liked, and others I didn't. I decided to rectify this in the wee hours of the morning using Photoshop.

Here is the original sketch:



Although construction lines were used, there are elements that were way off being symmetrical. I took Doug's right hand side of his face (on the left), duplicated and mirrored then blended over the top to his right, keeping his hair. The same was applied to his body and legs. His ears were then moved up and rotated, similar to his nose. His waist and shirt were altered to be the correct length, and his eye-brows were shrunk and rotated to match. His shoes were also slightly altered.

Here is the updated sketch after being photoshopped:



This character sheet can now be used for modeling in a CG program. It will make my life easier to model the character how the drawings line up in the 2 views.

If only modeling was so easy...

No comments: