Thursday, 28 February 2008

Arms, Hands and Shoes oh my!

That's right folks. I've re-modeled his shoes from being mickey-mouse clown shoes into something actually based off real shoes. And amazingly, it looks much better. Coincidence? Quite possibly.

Not only this I have modeled his hands and arms. Hand are a hard thing to model. Almost as hard as an ear. And that's saying something.



Now comes the fun of attaching it all together and finishing up the shirt. Then blendshapes, rigging...the list goes on.

T-Minus 9 weeks and counting....scary thought!

Monday, 25 February 2008

Shoes, Glorious Shoes!

So today I set myself the task of modeling Doug's shoes. Simple you may think. Indeed. I'm sure to most modelers this would be. However, we're talking about stylised shoes here which must fit in with the rest of the character, while providing functional footware for our protagonist.



Not looking too shabby. They need work. On another note, I totally forgot people have ankles. This must be rectified in due course after a few hours of sleep.

Also posting as per request a wire frame view of him to show my 'ok' topology.



Hope you enjoy.

Monday, 18 February 2008

Doug continues...

So, here is Doug with basic eyebrows and a tash. While this may not seem like a large update, I have had to re-build his entire mouth/cheek area from scratch to help aid with lip-sync and/or mouth phonemes.



I'm currently working on his hair, which is proving difficult. Damn him.

Thursday, 14 February 2008

Modeling...why I'm an animator.

Ok, so there is a reason I have chosen not to become a CG modeler. I'm slow. And not very good. I mean, I can do the job with decent amounts of time and normal stuff, but modeling characters.....something I should probably not do.

But seeing as I've not got a team of people behind me, I have to do things myself.

(Click images below to em-biggen)



As you can see from above, Doug has been started. He started as a simple small cube (aww) and has now grown into some of his upper half. With eyes.



Here we see his topology (wireframe mesh) of his head. Not looking too bad, one or two problems that need to be fixed.



And a quick render of him with a skin shader I may decide to use. It was very quick and would reduce texturing time if I applied it.

I'm currently well behind on my schedule. But seeing as I've never made a Maya Short Film before on my own, shall be interesting how I cope with the looming 1st cut.