But seeing as I've not got a team of people behind me, I have to do things myself.
(Click images below to em-biggen)
As you can see from above, Doug has been started. He started as a simple small cube (aww) and has now grown into some of his upper half. With eyes.
Here we see his topology (wireframe mesh) of his head. Not looking too bad, one or two problems that need to be fixed.
And a quick render of him with a skin shader I may decide to use. It was very quick and would reduce texturing time if I applied it.
I'm currently well behind on my schedule. But seeing as I've never made a Maya Short Film before on my own, shall be interesting how I cope with the looming 1st cut.
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