Tuesday, 8 April 2008

O Blendshapes, Where Art Thou?

So today I started on the dreaded Blendshapes. I have 43 to do of various sorts. Managed to get 11 done today, but speed should vastly increase from today onwards.

Here is an example of some of the Blendshapes within Maya itself.



Not too bad. I would love to do them better, but right now I must get cracking. The first cut hand-in is tomorrow...and I've managed to have 4 CG 'preview' scenes viewable. I'll most likely have a better version ready for the presentation on Friday.

Sleep is needed.

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